5.03.2009

New Imperial Guard Codex

Well, another long awaited Codex has made it's way from the maw of the beast (GW) and onto the plates of avid Warhammer 40k players. Typcially there are always nay-sayers, and supporters. The codex reveals new rules for the Imperial Guard army. The army was plagued before by old rules that made the Guard inadequate for many of the scenarios available in a 40k battle. The hope of this codex is that it would bring the IG in line with the rest of the 40k world and provide them with some much needed ammunition to help combat the evil enemies of the Emperor.






The new codex as graced the IG with the good, and the bad. The first and foremost new piece of shiney gear they are given is the Hydra flak gun variant. This new tank basically will negate the ability of skimmers to only be glanced by hits if they travel over so many inches (6 I think). Skimmers are the bane of my existance, and it is always hard to combat them with heavy weapons when they are given such a rule to avoid being shot down.

Next, new versions of hell hounds are given different variants that range from the regular heavy flamer template to a poisonous chemical one that is AP3. A power armor players nightmare, of course the template probably ignores cover saves as well.

Some bad things that the Imperial Guard lost. The ability of their commanders to share their leadership with surrounding squads was lost. The ability to use the vox casters to use the commanders leadership is gone. If tanks or vehicles are taken in a squadron and suffer immobilized, they are considered destroyed. Tanks cost are slightly higher. Heavy weapon teams now act as a 2 wound model with a larger base. This means they are destroyed by one strength 6 shot, and one whole model must be removed before allocating wounds to other models in the unit. Before you could remove the lasgun wielding loaders first, now that is changed.

More to follow after I read some of the book myself!

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