5.28.2009

Warhammer Fantasy Campaign Battle 4 - The Panty Raid(Camp Assault)


The Great Panty Raid was named for the fourth battle of this Warhammer Fantasy Campaign. Between my Wood Elves and Lord Rincewind's Bretonnians. The theme of this battle was to out manuever the opposing army (most likely at dawn or dusk) and attempt to gain the advantage by ravaging the enemies camp. Since I am partial to female characters and elves, and Lord Rincewind had a damsel (and hopefully a couple others at camp haha) we decided to jokingly name this the Panty Raid! Successfully winning the battle would yield lacy plunder to the opposing force! Here follows is my account of the battle.

















Above is my armies deployment. Pay no mind to the pegasus knights with my Warhawk rider, she is rather stubborn and thinks she can make mounts of them, she always manages to kill a knight with shooting more than 50% of the time so I don't argue. From Bottom picture to top We have (left to right)


(Sorry about the retardedness of going from bottom to top, the blogger moved them all around and this the third time i've changed the writing to try and fit the pictures!!)


My highborn (lord) Alter kindred with Bow of Loren, Arcane bodkins (no armor save) pageant of shrikes, and briarsheath.
3 warhawk riders
10 GG
Waywatchers deployed in the open more than 12 in away from his army (was gambling here)
GG in the forest
Noble with GW, Helm of the Hunt (HoTH), and Hail of Doom Arrow (HoDA) Alter kindred
8 wardancers
Treeman
Dryads
6 Wildriders coming out of camp still carrying win
and farrrr to the right the 5 glade riders.

I wanted to free up some points in this game for another GG unit so I dropped a character. My branchwraith did not come, so I was very light on magic. I knew, and hoped, my friend would be light on the magic. He never uses much of it and I was banking on him taking one damsel to my one level 2 spellsinger (yes I took a level 2 while most would argue take a level 1 instead to save pts)

I rolled treesinging first and i was unahppy because I would have to accept call of the hunt if I rolled it next. I rolled Ariel's Blessing instead, manageable to cast on 3 dice. I took one scroll - didnt need it he never cast anything - and a deepwood sphere. I kept the SS in a wood with the GG knowing he would charge and they would flee out, if he got in the wood he would suffer S5 hits on any model in the wood with my SS, even partially, in my magic phase - plus I could cast treesinging to damage him.















Above is his deployment, Bottom picture to Top one (left to right):
10 Peasant Bowmen (PB)
5 Knights Errant (KE)
10 Skirmishing bowmen
10 more PB
5 Peasant Yeomen infront of the bowmen
9 knights errant (I think)
8 Knights errant with Paladin BSB in it (starting the left of the right picture now)
4 horrid, wretched, dirty pegasus knights (PK)
Lord on a pegasus behind them, just getting his lazy butt up out of the mud.
Trebuchet behind the PK
5 Grail Knights (GK) with damsel level 1 - Lord of Life spell that heals wounds to models.
and of course, the required KoTR unit, who says it needs to be big? Just needs to be, and it is that at 5 models.

Now starts the battle.

















Bottom picture is my first movement of my left flank. Glade riders didnt make it out of LoS of the PB and take 3 casaulties on his turn and actually flee back behind the WR. His other shooting is negligible. On my right flank (bottom pic) I fire away with 20 GG, HoDA that only rolls 5 shots, Waywatchers that moved just within 15 inches of his PK to shoot for Killing Blow (KB) 3 warhawk riders fire, and my Highborn fires at his GK killing 1 (lucky 2 Ward Saves). After all the firing he had 1 PK left and I was happy with that because that unit bugs the heck out of me.

On his turn he charges out at my Waywatchers (WW) with his Lord, Pegsus Knight, and Grail Knights - my Waywatchers flee, and I hoped they would roll just over a 6 to get out of flyer range, they rolled an 11 and ran all the way behind the Wardancers. His flyers had to move full distance and are out of position, his GK stop at 8 inches. This is shown in the picture below

He moved his KoTR to cover chargers of the GK or PK I think, moved his KE on the left to charged my GG and turned his other KE w/BSB to cover his peasants incase i charged them, foolishly, with my Wildriders or dryads. Next round I dont have pics for but I charge his lord with myWD - they fight and lose in challenge but hold. Then lose when charged by his GK, flee and are caught, his PK goes down to firing and a few more GK are picked off by my lord off picture, my Warhawks fly out of LoS of his 5 KoTR and line up the Trebuchet for a charge. WW fail to rally and flee 10 inches, almost just off the table edge.

Hext his KE charged my GG, they flee and his unit stops just infront of the woods, darn! His BSB KE unit charges my treeman, who is sitting just to the left of this picture in regards to the KE unit and Peasant Yoeman base showing.

I take a play from his handbook and challenge the paladin so the rest of the unit can't hit. We do no wounds to each other! I lose combat, need an 8 stubborn and roll a 9, get run down. There goes the treeman, to his defense he has never broke from the many combats he has fought, so it was inevitable and set his BSB unit up perfectly to receive my WR flank charge and Noble rear charge.















bottom picture is my warhawks murdering the dreaded Trebuchet, in the right hands of someone who guesses guess range weapons like the devil, this is deadly. I am just glad I dont have a horde army and when it does scatter it misses! It didn't manage much this game, and I didnt give it chance. The "Pegsus herder" killed 2 crew, no wounds back, and outnumber sent them packing, I hoped to roll high enough to get off the board and away from his KoTR and I did, see you next WE turn!

In the top picture is my left flank, his right. My dryads charged his PW and wiff, killing one, he fears me but has more models and hits on 6's instead of running. Go figure he manges to kill 1 and outnumbers me. I roll over the 7 I need and my dryads run!! OMG tree forces are having a rough day. They dont get run down but hit my glade riders that turned to face that direction on my turn. They fight next time around and the riders kill two and the horses one, no PB hits so they flee and are caught by my riders, who get to set up for flank charge on the next PB unit!

















bottom pic is my battle with the BSB and KE still picking out treeman splinters. The charge yields me about 5 WR wounds and 1 horse, and 4 from the Noble. In all they kill about 5 or 6, not getting hit back. With a banner/warbanner/fank charge, rear, and negating ranks he needs a 2 to stay, with the reroll he fails and they run. Both pursue and the WR hit the side of the KE unit outside the woods, Noble gets 1 inch behind the fleeing unit.

In the top one is just a picture of the dryads running and the GR getting their hands dirty handling some peasant rabble.
















This bottom pic shows the WR smashing into the KE flank, they manage to do well in combat again, even the horses, and the unit flees, don't catch them, but charge the next turn and they almost make it out of my units 18 inch charge range - so are destroyed. The lord charges my WW that rally at the table edge, I lose 3 in the fight, fail break test and they run off, Lord holds. GK can just see the last GG on the left and charges only to die in stand and shoot.

The Grail Knight unit was picked off by more lord shots, and the damsel got 1 wound from my pageant of shrikes, this last turn i shot them again and they wounded her, and she rolled her 6 ward save!!! The NERVE! So I took the Glade guard and pummeled them with arrows, doing enough to randomize a wound to her and finish her pretty little self off, and take a GK leaving that lone model left.















Bottom shows the dryads rallying and taking more heat from the PB on the left shooting. Good thing they get -1 for moving and -1 for shooting skirmishers. The Glade riders avenge their fallen friends and charge more peasants, doing some nice spear hits and chase them off, catching the unit.

Top picture just shows his Paladin and unit turning around, they suffer the effects of the Deepwood sphere but live, and even treesinging doesnt do much. My GG move to see them and shoot, only killing maybe 1. But.... The far unit of GG, I wanted to shoot at his lord before committing my Lords arrows. They fire and doe a nice amount of hits, he rolls his armor save and fails 3 out of 5 or 6 of them. No biggie, he has 3 wounds and a 4 up ward save (due to items) and fails ALL three rolls - again. Easy come easy go said the treeman.


The GG finishing him off allowed my lord to pepper his 5 KoTR and kill 2 and u can see where my WR caught his KE in the back of the pic.

After this there was some more maneuvering around his KoTR with my Warhawks and my GR headed back towards camp, WR went to mop up those KoTR and noble headed left to help with the knights stuck in the woods and the PB. My friend had to concede at this point because of family obligations so we ended there. I took some prized banners, damsel "clothing articles", the camp and the day

Highborn: "Will you wear this?"
Princess Ilyara: "In your dreams, buddy."



The End

5.18.2009

Some musings

Just some random stuff I threw down on paper while attending meetings, maybe it will get me in the mindset for my creative writing class that starts soon.

So great is the space
Dividing my world from hers
My heart knows nothing

From pen and paper
A life is born that turns me
Is there something wrong?

5.17.2009

Stalemate at Blackadder

Here was fought the battle of Blackadder. Many a peasant was slain this day, much attributed to the elves, but the Prince would say otherwise! He slayed hundreds of them! Anyway, my Blackadder TV show reference is somewhat off, Rysm might glean a peek into that episode and how it compares to this battle. To the right are the Brets, seemingly more numerous than the poor elves! But I did have two units in the buildings, one scout unit in the closest, and a waywatcher unit in the building on the right. They impacted the battle very little. My bowmen are hiding at the bottom left of the screen in the forest, with a spellsinger even deeper in there. For future reference that grey building is 24 inches from the hill with the trebuchet, not that anyone is counting. (inside joke)


This battle was magic heavy, and when I say that I mean we took our Lords as casters, with one additional caster required. Since my magic is anything but, offensive. I took a level 3, threw glamourweave on him and a mount - waste. The one good thing about this lord is that he took the wand of the Wych Elm - allows me to reroll dispel attempts. My level one spellsinger carried two dispel scrolls. I also took a Branchwraith with the level 1 wizard upgrade and cluster of radiants to add an additional dispel die. My dispel dice were up to 7! Good for neutering the Bretonnian magic, maybe not a Dark elf or Chaos magic phase, but a start.

Both the picture above and below are facing each other on the battle field. This is the side my wood elves eventually conquered, but were conquered when it came to the other side. It was a turn or two of staring at each other and the treeman moving himself up in the trees along with my noble. Bowfire was exchanged between the Glade riders and the peasants with each side losing some. Peasant Yeomen found there ways into the middle to bait, and my noble almost bit, and she probably should have because her +3 ward save didnt save the charge she gladly accepted. Don't use leadership dice for armor saves, they will do you wrong. The knights errant smashed into her and then ran into the treeman, who gladly held opened his gnarley arms to his old friends, and then the wardancers pranced into their flank. Dryads moved up to find the skirmishing villien Bill and got within an inch. The next turn they charged the bowmen who fled through another set of knights errant. This led the fear causing dryads into the knights errant, who turned tail and charged (fearlessly) off the table - past the running bowmen. Eventually Bill got his dream and fought the branchwraith mono y tree spirit. To his credit Bill would have hit the wraith, had he got his turn to strike.



Below the Men at Arms move to surround the house in the picture. They heard there were elven women and drink inside. They charged to the building and met with the 7 waywatchers, who themselves were drunk by the shooting rounds that followed, and fought them hardily for the right to the brothel and drink! The battle was fought in initiative order, to the benefit of the armorless extra hand weapon wielding waywatchers. Striking first the waywatchers take down about five men at arms, allowing five to strike back causing no wounds. The peasants take a step back and think about digging under with spoons, before being barreled over by a different kind of forest "spirits".


The battle ended in a draw. With the Bretonnians surrounding their precious trebuchet in the fifth turn and coursing out from it, catiously, to claim another table side. The Elves were routed and had no presence there, and were too far away to bring themselves to bear against the Brets from their now human deprived side of Blackadder. A single scout lived (still not worth the points against a mostly armored foe like brets) The waywatchers also survived the day but should be strung up by their big toes for lousy shooting from such a promising position. Coming soon, the elves regroup to try and gain momentum to push further into Mousillon.

More Hinata Tribute

Blushing and red cheeks
your fingers tap with head down
Lady of the clan


Back to homework!

Gamesday 2009

So, this post is somewhat, belated? Gamesday was a week ago, and I am just now getting around to posting about it. Apologies, but I can get pretty busy... (or lazy) This Gamesday was held at Baltimore, and Ace of Cakes make an armored squig including swallowed squig herder! At first glance I thought this was just a statue, but I recalled overhearing Ace of Cakes was in the building and someone mentioned this beastly thing was actually a cake. Don't get caught licking the icing on this one.

The event included many Club gaming tables and several GW ran events. People could partake in an Apocalypse battle between the Imperium Tanks and Orc Super Heavies. Or they could take control of one of the many forces defending or assailing Minas Tirith pictured above. It was a very big table with a huge model of the famous Lord of the Ring city to add to the flavor. I was not sure who was exactly winning, but I saw many dead riders of Rohan!

The Golden Demon is truely a highlight for many of the avid adventurers of Gamesday. I always consider entering into the competition with my meager skills, until I see things like this one. Above is a regiment submission, I believe, of Bretonnian Knights. My camera skills only take away from this incredible artwork. You had to be there in person and look with your own eyes directly at these tremendous models. I am sure some people would not be as awed as I, but this was a high light for me. Below is a conversation using Bretonnian bitz and Saint Celestine from my sisters 40k army. I could pick it out easily and it held a place in my memories of GD 2009. Awesome modelling.



Here is another picture of the Squig Herder cake. It is crazy what they can do with some cooked cake batter and some glue. Save me a leg!



My camera died at some point during the wandering of the arena. My cousins, Greg and David, and I participated in the conversion contest. You were given sprues of Chaos Warriors and Space Marines and told to make the best, craziest, whatever your mind could think of and you could glue to a base, model to enter into the competition. I have no idea who won, or what the winning model was comprised of that allowed it to win. After looking at some of the crazy stuff I saw, it must be phoenominal.
We traveled to the scenary make and take and I met my old friend from the bunker Joe Neet. We exchanged some friendly banter and he supplied my cousins and I with some cities of death sprues and we went to town making some buildings. I eagerly made a two storey building to act as a church for the next Warhammer Fantasy battle between myself and a friend. It turned out very well.
My friend Dave and his gaming club was present and totally were hosed out of winning the banner contest. GW usually held the contests until close to the end of the day when most everyone was finished gaming . This year the banner and costume contest were overshadowed by events still ongoing. The time was moved up drastically and many people did not participate in judging the banners or the costumes. Several people with costumes did not even make the contest, which was a shame because they had some very good ones. I will not even touch on, what was suppose to be a seminar, that I attended. Nothing good can come from me talking about, but I will say that I was severely disappointed - and not because I had some super question I wanted answered that would never be, but because nothing came out of that seminar, nothing.
Will I go to Gamesday 2010? Who knows, probably, for $25 I got to enjoy a day out in Baltimore, make some scenary, make a chaos dude, check out some armies, meet up with old friends, maybe make a costume next year, who knows? Bring some friends, split parking costs, smuggle in some snack bars to munch on to cut down on food $$$, and have a good time!



Warhammer and 40k worlds collide!

There are two battles left in my campaign with Loreseeker, from Rysm Tower, before it comes to a close. I am charged with conjuring up the next juicy tidbit to battle over, so let us hope creativity wins out and we get an interesting theme. My friend also finally reach warpe traversing technology and is delving into the vast universe of Warhammer 40k. A new Space Marine chapter is born in his 901st Grenadiers. I foresee a huge clash coming in the future between his Marines, my Sisters of Battle led by Canoness Pandora, my brothers Dark Elder (who harbor a sort of blood rivalry with my sisters) my younger brothers Eldar (if they are still together), my cousins Imperial Guard armed with their new codex, and my cousin David and his Black Templars. Other smaller regiments of Tau, Space marines, Daemonhunters or Chaos may make their presence known.

My goal for the next few months is to attempt to gather enough forces to me to construct a semi-decent board to play with. Possibly add more terrain to be used in Cityfights or used in general games. The sky is the limit with my ideas, but my skills of organization and motivation are the lead weights that keep me groundside.

5.11.2009

Daily Naruto Haiku

For my Naruto Girlfriend, Hinata!

Hinata, my cutie
She speaks so softly for me
Drawing my feelings


Maybe I will try a new one each day, or some kind of poetry. Maybe some Warhammer or 40k stuff.

Thundering hooves come,
Men face the invisible
The crows come to feast


Taking a request for SaKuRaLoVeR999999999 here

Sakura, we wait
When you smile, it gives breath pause
Your pink hair delights

5.03.2009

The Inwood Rangers


You can imagine what the blacked out area is, and it totally makes this picture worthy of being the Inwood Rangers callsign! I am going to get some transfer sheets and iron this bad boy on some Inwood Ranger T-shirts!

New Imperial Guard Codex

Well, another long awaited Codex has made it's way from the maw of the beast (GW) and onto the plates of avid Warhammer 40k players. Typcially there are always nay-sayers, and supporters. The codex reveals new rules for the Imperial Guard army. The army was plagued before by old rules that made the Guard inadequate for many of the scenarios available in a 40k battle. The hope of this codex is that it would bring the IG in line with the rest of the 40k world and provide them with some much needed ammunition to help combat the evil enemies of the Emperor.






The new codex as graced the IG with the good, and the bad. The first and foremost new piece of shiney gear they are given is the Hydra flak gun variant. This new tank basically will negate the ability of skimmers to only be glanced by hits if they travel over so many inches (6 I think). Skimmers are the bane of my existance, and it is always hard to combat them with heavy weapons when they are given such a rule to avoid being shot down.

Next, new versions of hell hounds are given different variants that range from the regular heavy flamer template to a poisonous chemical one that is AP3. A power armor players nightmare, of course the template probably ignores cover saves as well.

Some bad things that the Imperial Guard lost. The ability of their commanders to share their leadership with surrounding squads was lost. The ability to use the vox casters to use the commanders leadership is gone. If tanks or vehicles are taken in a squadron and suffer immobilized, they are considered destroyed. Tanks cost are slightly higher. Heavy weapon teams now act as a 2 wound model with a larger base. This means they are destroyed by one strength 6 shot, and one whole model must be removed before allocating wounds to other models in the unit. Before you could remove the lasgun wielding loaders first, now that is changed.

More to follow after I read some of the book myself!