Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

10.11.2009

Wednesday's Social Event

This Wednesday's gaming event will be held at my abode. I, Don Raphael - Inwood Ranger and scoundral extrodinaire and my wife The Duchess of Kentuckiberry, will play host to a miriade of avid game players.

Now cutting to the chase, a bunch of my friends will be coming over the 14th to get in on some gaming action. We are taking a small break from Rysm's Dungeons and Dragons game to play some warhammer. I will be playing Rysm in the final scenario of our five battle campaign. This will start around 4pm so we can be well into the game as the other players arrive.

For a fluffy version of the battle, see the previous post; for a general run down, keep reading. The battle takes place in Mousillon, well inside the borders. The elves mission to seek out a powerful slumbering relic and claim more territory for the forest seems almost complete. The defenders valiantly continue to bring the elves to battle in an effort to send them packing from their realm and claim it once again. The score sits at 85-10 pts, Wood Elves (me) with 85 and the Bretonnians at 10. The 100 point mark needs to be reached for the campaign to be successful for one side. If the Wood Elves march to victory, they should reach 100 points.

That being said, the elves relic is of questionable background. It is quite possible the relic may be of chaos origin. In light of this news, some wood elven units may be unhappy with the path the elves are taking and join against the effort on the side of the Bretonnians.

In another light, many knights have lost their lives bravely at the numerous battles against the wood elves. Some defeats stung much deeper and left many knights dead or severely wounded. A few knights have offered their flag to the wood elves, on the stipulation that Lord Rincewind be brought to justice for his flagrant waste of the Lady's knights.

Now back to the rest of the gaming night. Several of our friends, who we play D&D with, are coming over. Two of them will be learning Warhammer Fantasy on the Battle for Skull Pass. Rysm and I will be assisting, once our game is over, in their knowlegde of the game mechanics and rules. We also may try to get a small game in if there is time.

After the Warhammer Fantasy we will be moving onto a separate Pathfinder RPG game hosted by our friend, Finkle. This game takes place in the world of Pathfinder and may take parts of the adventures built by the creators of Pathfinder. I will be playing a dwarven fighter for this game. A dwarf is a step out of my usual comfort zone of playable races. I usually play a character I think I would like to play, dwarves usually do not fit into that category, but I think I've found a character I may enjoy using. I guess we will see after I come back and post how it went playing him.

That is about all on the list that is on the docket. There will be some Xbox 360 action and who knows what else might pop up into existance. I'll recount the story after the event.

10.06.2009

Kiira Delving

Below is a small bit of writing based on our previous Dungeons and Dragons game. My wizard received a kiira, a gem used to store spells, enchance with magical properties and be used for other good tasks! It is an awesome find and I wanted to write about it, so I finally accomplished that task. I am sorry for any grammatical errors, I rushed when reading it over so I could publish it before leaving work. Enjoy!



The ocean waves crashed angrily against the hull, only thick planks of wood separated Talindra's small compartment from the frigid depths. She looked around the room, filled with stores and crates of goods. The ship was very swift, a modest vessel built for carrying cargo, not passengers. The crew bunked entirely together in overlapping hammocks, while an officer or two might have a room to his or herself. The captain might have offered his quarters to her or the other women of the company, but Talindra did not give him the chance. There were five extra souls aboard, who had seen far worse in the last few days than she and her friends. They deserved what comfort that could be spared, Talindra simply needed a place where she could manage to avoid interruptions. Come to think of it, she might need to reiterate to Borgoth the need to be undisturbed while resting. It was a tedious and often grueling process to commit spells to memory, leaving only a fraction of the spell left upon the time of casting. It was difficult to concentrate without proper rest, in a few minutes she would try to trance, but right now, the small clear gem in her hand intrigued her.

Around the ship outside the gold elf could hear sailors recounting the scenes from the battle that took place earlier. They were less hurried now, the repairs they toiled tirelessly on would hopefully last until the ship could reach port. Some spoke in high, swift voice in awe of the fireball that struck the Zhent ship and wounded her sails, others shouted a saying "wizard see, wizard do" in reference to the return fireball that struck their own ship and set fire to its sails. It took Talindra by surprise the immediate return volley, but it was what she probably would have done. She cursed herself for not anticipating that move before launching her own spell, maybe she could have prevented the damage. It was said once if the sun elves felt something was worth doing, they'd take fifty years to decide how to do it.

It was true that her gold elven kin were the most slow to act, or methodical in their thought process. With hundreds of years to live, why rush head first into disaster, when there is plenty of time to think the problem through. Some of the other elven races were more quick to act, but more of the rest of the elven race occupied Faerun and lived among human realms. Evermeet was where almost the entirety of gold elves abide. There they would stay stationary while the world rushed past them. Perhaps in Retreating is where the elven race had failed, the rest that stayed on Faerun were too small in number to fend entirely against very real and terrible threats. Talindra found herself wondering if her exposure to the human lands had affected her, making her judgement hasty. Then again, when you were running and time was a luxury you did not have, haste meant the difference between life and death. She did consider there was a difference in a hasty act, and a rash one.

Again she found herself lost in thought, staring off the short distance to the wall of the small compartment. Shrugging closer under the winter blanket she was wrapped in, she looked again at the faceless gem. A warm bronze elven reflection stared back, the images hair was tousled and dirty from exposure to battle and the elements. The face was dirtier than it usually was allowed, but the golden eyes retained all the shine and fire that drove Talindra. She could simply tidy up her cloths and image with a quick use of prestidigitation, if she had noticed she was dirty. Right now her mind was a mass of questions, concerns, and intrigue. The gem in front of her was special, when she inspected it she almost immediately knew it was a kiira, and would increase the mental powers of those who used it. She could store spells inside it as if she had placed them in a spellbook, and study them from it just as readily. This precious little piece would be the item she needed to test her newly completed studies. A smile couldn't help but cross her weary face, it was almost the mirror image of a child experimenting with a new toy.

Gently cupping the prize in both hands she eagerly clasped the gem and touched it to her forehead. The gem willingly began fusing with her mind and appeared as only a slight pyramid like point from above the center of Talindra's brow. Once the binding was complete she closed her eyes, again a smile crossing her small lips, and pressed her mind towards the gem. Suddenly the world around her blurred, and she found herself in an empty space void of everything, no ship, no sound, no cold. The expanse could go on forever, or appear to end just in front of her nose. She wondered if she was standing or floating, but preferred to be on firm ground and then a realization later, she felt like she was standing on firm ground. She glanced downward and saw her smooth slender legs, caressed by flowing fabric of a red dress. Her boots had been traded for soft supple sandals. They were very elegant she appraised and noticed there was no ground visible beneath her, but she felt like she was standing. She gazed in awe at the area around her, knowing she was helpless back in the reality she knew, and could not spend much time here while she was vulnerable. Setting her mind to the task she spoke an incantation to reach out to the magical properties of the gem.

Several filaments of translucent white material as thick as a finger appeared from an area of white representing the ground and reached upward. The fibrous threads sprung together once forming a central node of sorts level with Talindra's shoulders. There was a single string among the twist that was colored, it was a soft blue and she felt it humming with constant energy. Reaching towards the center ravel of cords she touched the blue one and instantly the fibers untwisted and appeared vertical, side by side, spaced evenly apart. Her soft bronze fingers caressed the blue strand that was centered before her, she instantly felt the spells woven into it, giving life to the magical property of the kiira that increased her mental prowess. The care that went into the creation of this spell was exquisite, a perfect blending of the spell and its host, giving the first life to the creation of this wondrous item.

Next she touched a translucent piece of the kiira's nexus, beside the blue. It was empty as she imagined the rest were, just waiting to be worked with magic and flowing with the power of Mystra and the weave. She brought the final words of a spell to memory and saw the piece extend like parchment. Immediately the recalled phrases and words of power glowed with a golden hue and were written upon the strand like it would appear in her spellbook. It would take some time to detail the entirety of the rest of the spells and she would come back for those as soon as possible. For now she would make the first of her changes to the kiira, a simple cosmetic gesture.

She let the strand with the spell go with a simple thought, it quickly twirled back to a smaller piece, exactly like the rest of the filaments aside from a symbol that appeared wrapped around it. Talindra knew it immediately to be her arcane mark, a heart inside a small tiara with a single gem in the middle, and the initials M and D etched in elven upon either side of the heart. She reached for another filament, one that would hold future enchantments for the gem. There were only so many to hold spells and realized the power of the kiira was limited to the amount of cords appearing in front of her. A few days study would tell her the extent of what she could empower the gem with. The spell she intended to use would hardly summon a fraction of the kiira's ability.

With a careful phrase and gesture Talindra cast her spell of prestidigitation. She was most interested in the spells ability to change colors. Reaching out she touched one of the empty white lines and with a quiet word the small cord spread into even thinner pieces. Taking one gently between her fingers she began working the words to a spell of preparation. The spell would use the power of the weave to allow her access to the small thread before her. She finished the final words and felt the thin line open, she spoke softly and gestured with her free hand. Mystical colors swirled and the line began to become an icy, sky blue color. As the thread changed the white world around her began to spring to life with the same color. When finally the white was gone and the blue remained she spoke the words needed to seal the spell within the kiira's thread. It accepted the spell and with a thought of release the line swirled together into its original filament and the rest of the strands whirled together into the hourglass shaped node before her.

Talindra smiled at the small achievement, this color now be the color of the gem itself back in reality. She was just about to separate from the gem when she felt a small tug from the tangled node behind her. Her head turned to the right and she saw as clear as day a memory of her childhood. The world around changed and she felt herself standing in sand and watching waves crash on a lonely shore. The sand was pristine and the water clear as a diamond. A small sun elven child with blond hair played happily on the dunes. She knew it was her, and this was Evermeet. The kiira was showing her that she could store memories, almost like a journal. If she could do that she might also be able to create an image of herself to recount important events she would not want to forget, or even to protect the contents of the kiira.

As Talindra thought the world changed around her and she looked up, suddenly she was in a very real room that she knew was one from the gambling hall back in Hillsfar. There she was walking through the door, being led by Myla. Talindra not only felt her heart racing faster, she heard it pounding inside her head. Both the sun elves entered the room and Talindra swore under her breath. How could she be so stupid. Talindra winced as she watched Myla pin the image of herself against the wall and force open her shirt. Talindra recalled the strength of Myla and cursed silently to herself, though she was sure the kiira heard her. Talindra's heard was racing and she turned away as Myla kissed her image, the memory vanished as the kiira somehow knew she did not want to recall what came next.

The elven wizard was angry, frustrated and scared all at once. She felt her arm trembling and wondered if she was trembling outside the kiira as well. The gem emitted a reassuring ebb, almost what felt like an apology. A soft smile appeared and Talindra shook her head, "No, no I know you did not mean to upset me. I am not angry with you, but myself. You showed me what I needed to see, how I missed signs and become careless. Thank you. I do need to go now, but I will return." She felt warm and touched her hand to her chest, lips and then forehead and let herself fade from the kiira.

The ship came back almost at once, as if she never left. The cold touch of winter and the rush of the sea crowded her senses. There was a knock at the door and she stepped over a crate to answer it, wondering if it was Castion wanting to learn more about "fireballs" or Borgoth who was very interested in a new book he acquired, maybe one of the others...

9.25.2009

The Company of Art Blades

This band of adventurers started out in a very cold Eleint, amongst the Dalelands. Each seeking a path all their own, but together forming a stronger bond of loyalty and friendship. The sun elven wizard of the group, in a very forward thinking human manner, sent a request to the Royal Kingdom of Cormyr, seeking to make the small band official in the eyes of the surrounding human kingdoms. A lesson the gold elf was quickly learning, to survive in human dominated realms, one must either be human, or act human. She sent a formal request to the Royal Regent Alusair, offering services of the very capable band in return for formal recognition of the Company. An official charter was drawn and solidified with the Royal seal.

A charter of this nature, signed by the Forest Kingdom, is not taken lightly. The Dalelands while not Cormyrian in nature, will undoubtedly recognize the trust given the adventurers. Harpers as well will respect the formality of the document and recognize the station it provides. Sembia will not be impressed by the document and will warily regard the company as operatives of Cormyr, and that such a paper has no bearing on Sembian business. Merchants of Sembia may still see a band of capable adventurers and may be unable to resist the possibility of committing some royal subterfuge.

Below is the Charter that is signed by her royal Highness, Regent of Cormyr, Alusair.


The Company of Art Blades

“Expressly empowered by Her Royal Highness Alusair, to grant a charter of the right to bear arms within the territories and protectorates of Cormyr”

Witnessed by Brenden Ylisire, Royal Court Scribe,
Eleint, XX 1374 DR

“The Company of Art Blades is relied on to act in the best interest of the Kingdom of Cormyr. Know ye all, by this good and true document, that the bearers are entitled by the Crown of Cormyr to bear arms within the lands under our writ and hand.”

Such lands of Cormyr, reach from the shores of Suzail and the Dragonmere west to the Storm Horns, including Skull crag and the High Horn; Northerly from Suzail past the Kings Forest, beyond the Storm horns and into the Farsea swamp and Stonelands; Northeasterly from Suzail as far as the Shadow gap and Tilvers Gap, east along the Immerflo, past the Hullock forest and to the Thunderpeaks; Lastly as far easterly from Suzail, along the Dragonmere and the Way of the Manticore – past the Vast Swamp – and into Daerlun. These boundaries comprise the lands of the Forest Kingdom, the Kingdom of Cormyr.

“While in good standing, Members of the Company of Art Blades will receive the rights and benefits of the Royal Kingdom of Cormyr citizenry. The Royal Kingdom of Cormyr, grants members of the Art Blades unhindered access to its lands in the service or protection of the Crown of Cormyr. In matters of security and special circumstantial missions, members of the Company of Art Blades shall not be detained or questioned without due reason.
A member of the Company of Art Blades word is supported by royal mandate. Members of the Company of Art Blade will be expected to cooperate with Purple Dragon patrols, War Wizards if approached and such Patrols will respect the rights granted by this charter.
Members of the Company of Art Blades have great honor and power bestowed upon them by the Royal Kingdom of Cormyr, and to betray such trust will exact a heavy toll.”

Hereupon is written the Company of the Art Blades Formal list of Adventurers, to hereby receive complete benefits bestowed upon them by the Company of the Art Blades and Royal Kingdom of Cormyr. Ergo their appellation will placed upon this billet and be recorded as law:

Talindra Shalandaerl

9.18.2009

Dungeons and Dragons, meet Pathfinder - Your New Home


Pathfinder, is the way into the future of Dungeons and Dragons. Through Paizo.com Pathfinder was born. This newest edition does not say Dungeons and Dragons directly on the cover, but it is Dungeons and Dragons. The newest source book for D&D adds to Wizards 3.5 edition. Players who purchased hordes of books over the last nine years can convert their adventures into Pathfinder rules. The new book updates and fixes some problems with the Third edition gaming mechanics, and also adds new flavor to the game. It does not alienate a loyal player base dedicated to the game Dungeons and Dragons.

I played Fourth Edition and can honestly say that it is a terrible game compared to Third Edition or Pathfinder. I returned three of the newest books I purchased for Foruth Edition, I just could not have fun reading them or playing the destroyed game they called Dungeons and Dragons.

Pathfinder gives Dungeons and Dragons a new lease on life and has allowed so many gamers to continue playing a game they know and love. One day the game will change again, on that day the gaming community of Dungeons and Dragons will make their decision based on Pathfinder or Fourth Edition. Until that day, I chose Pathfinder as my Dungeons and Dragons. True to the game, True to the player!



8.27.2009

Absent too long

It appears that the Wolf's Rest has been vacant for the last few months. I don't believe there is any room for excuses on my part. I could pretend I was too busy to even think about publishing anything, but then again I remember plenty of moments in the last few months I sat on my butt doing nothing for any range of a few minutes to half an hour. So I will recap major events that I will post on in the near future.

I recently played my cousin in a Warhammer 40k game. His 1500 pts of Imperial Guard against my 1500 pts of Sisters of Battle. There were some special conditions that made the game very fun, mainly a blizzard traveling across the board at 12 inches a turn. I'll throw the details into the post.

I participated in my first triathlon. I intentionally did not say my "first and last" because I am still very pumped to participate in another one. My brother did very well and humbled me with his swimming ability and resistance to the hardships I faced during the event!

A new Dungeons and Dragons campaign has kicked off recently! My friend Rysm (codename) is running it. We decided after much consideration we do not approve of Wizards of the Coast or what they did to Dungeons and Dragons by publishing 4th Edition. Yes we actually tested the system out with a few games before passing final judgement. More about that in a separate post.
So Rysm is leading us in a 3.5 edition Forgotten Realms campaign setting starting in Mistledale. I can hardly wait until each new session. Out of all of the dungeons and dragons games I participated in during my lifetime, and all the DMs I was lucky enough to play under, Rysm brings the best to the table. He'll probably read this and first be shocked that I posted (finally) and second try to post a comment that plays down the praise for his awesome DMing skills. I will post in more detail about the new campaign soon!

Some fool decided he wanted to speed through my parents neighborhood at 60mph, lose control and plow through their frontyard. My dad was talking with my brother as the incident happened. He was standing on the front porch when the suburban came within 5 feet of hitting him. It decimated his motorcycle, smashed into the left front side of my brothers pick-up truck and pushed it several feet. It was some punk and his girlfriend acting like total losers that you have the ill fortune of coming across in life. Everyone was ok.

I totally blew my Axis and Allies game for the tournament hosted on the forum I frequent.

Our visit to Ocean City was a great time. I can't believe how much I missed that place. I couldn't think of anything else after leaving but to head back.

There are other things happening but I will post more of that later. Time to get this bad boy up!