4.17.2009

Axis and Allies 1942 Edition



Here is a link to the newest edition of Larry Harris' Classic Axis and Allies to grace the gaming shelves.




The game is a very affordable $35 when compared to earlier predecessors. It is speculated among the avid Axis and Allies gamers that this could be a newer version of AA Revised, updated with information from the latest Axis and Allies 50th Anniversary Edition.


AA 1942 Edition will include 5 world powers, ecluding the playable Italians added in the 50th Anniversary edition. New pieces will be made available while old mainstays like paper money, used to represent Industrial Production Counters, will be excluded.


What else could be new? The map will most definitely change from the previous edition. Technologies could face changes based on the new ones available in the 50th Edition. Many new rules regarding cost of units, stats, and special rules will could mirror the 50th edition with a few upgrades or few entirely new changes.


What will be the same? The quest for Germany to defeat Russia before the United Kingdom and the United States can effectively halt the Germans will probably remain. Among many Axis and Allies game afficionados it is a game ender once the Soviet Union falls. The lose of this capital proves to be, morally or economically, the stopping point of many allies players. While the loss of any Axis capital can be the standard time for an Axis player to concede. Ultimately games are decided on Victory city count at the end of the turn. After the U.S. player ends his turn both sides check for victory, if no side has enough victory cities the game continues. This is rarely the end game if a high number of cities are needed and is only a matter of time for the side who claimed a capital to reach it against diminished foes.


I would like to see emphasis put on achieving a win through victory cities. If the game is won by the number of victory cities controlled, then why do players end once a capital falls? It is almost impossible to liberate a capital once it is taken and still maintain a front against the enemy. If there is no solid way to continue the fight once a capital falls, and most of the time logically it would be the end point, why even include the victory city counts in the game?

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